Solved an issue where Falcius Diarch could use their grab attacks before intended.Solved an issue where Falcius Diarch would teleport away, they would appear to start their healing ability but never actually complete that action.Solved an issue where Sunflare Ravager could become invulnerable if the fallback/alternate takedown is used (instead of the primary animation).Solved an issue where the player could be stunned out of the Vargul Warrior takedown animation, causing the Vargul Warrior to become unkillable.Solved an issue where Gilden Knight could become unkillable in Dreamstones if players dealt too much damage too quickly.Solved an issue where Sobeku would use their perilous strikes or bite after a tail swipe attack and always miss the player.Solved a multiplayer issue where Dreamstone Ascendant/Exalted Grieves Sunsteel mission could be successfully completed by having one player leave the party and another player die.Solved an issue where Grieves Sunsteel would continuously spawn Flameblood enemies if the player would wait outside the arena.Solved an issue where Darkmoon Sentinels would make a non-perilous attack that would expose a weakpoint if parried, but remain ethereal (and thus invulnerable to damage).Solved an issue where Black Tide Officers could grab the player from a greater distance than intended.Solved an issue where Abyssian Lancers could regenerate faster than intended. ![]() Solved a multiplayer issue where enemy projectiles could desync and cause damage to players through their shields, or clip through their hitbox dealing no damage.Solved a multiplayer issue where the final boss in a gauntlet mission would fail to drop the loot from the previous bosses.Solved an issue during Dreamstone Gauntlets where bosses would not spill their utility drops (such as health globules or archon fury charge) until the final boss died.Solved an issue where summoned enemies from a boss encounter would remain alive after the main boss has perished.Solved an issue where leveling up while performing a takedown finisher on a boss would cause the boss to no longer be defeatable.Solved an issue where defeating a Story Mission boss would sometimes crash without saving progress.Solved an issue where certain bosses (basic and their variations) would not have their takedown animations available.Solved an issue where bosses in the takedown state would reset and become invulnerable to takedowns if the player dies.Godfall Patch Notes 2.004.044 General – All Platforms Today’s patch really fixes a lot of bugs and there are tons of improvements. The Godfall Update 2.004.044 is now available for download, the file size is 2.25 GB. Below are the full patch notes for this February 11 update. Counterplay Games today released a new update for the PS5 and PC versions of Godfall.
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