if you are 53 and have six counters when you die, you'll be 59 when you resurrect). However, if you don't manage to do that, and die again with a counter in hand, you'll age two years and will become 23 instead, and this system develops further depending on how many counters you have (i.e. If you manage to survive for a while and rack up a sufficient score, you will gain the counter back so that on your next death you will simply become one year older, and turn 22. For example, you start the game at 20 years old, and on the first death, you will gain a counter and become 21 years old when you resurrect. This is done through Death Counters, which are essentially extra lives that also act as the number for how much you age during each death. The idea behind the ageing system is that every time you die in combat, you become a little older. It's a typical revenge tale in this regard, but Sifu sets itself apart from the rest in its unique and challenging ageing system that really does punish you for making mistakes. The catch is, this group of five individuals are the leaders of various criminal gangs and to get to them, you have to fight through hordes of criminals, skilled in martial arts, to be able to reach the boss. Using your abilities, the goal is pretty simple, you have to hunt down and eliminate the gang of murderers who killed your family and left you for dead when you were a child. But, before I dive into those opinions, what exactly is Sifu about? This game sees you play as a warrior with a talent for Kung-Fu.
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